Animated graphic novel series following five women as they struggle to survive on an inhospitable planet.
A semifinalist in the 2016 Adobe Design Achievement Awards and featured at the summer 2016 Games for Change.
A book for Native girls. Made for the Native American Women's Health Education Resource Center and The Ms. Foundation for Women.
Featured in The Guardian, Huffington Post, TakePart, Color Lines, Feministing, and the Parsons Press.
Immersive virtual reality experience of street harassment for the Oculus Rift.
Shown at SXSW and NYC Media Lab, and featured in Motherboard, Mic, and Geek Feminism, and Adobe's Project 1324 #CreativeImpact series.
Fresh web platform design for Local No. 12's The Metagame – a social card game about everything.
A short music motion piece I created to Spring 2008 by Architecture in Helsinki.
Hey! I'm an senior ux/ui designer who chooses the tools best suited for each situation and need, be that a web platform, app, children's book, virtual reality experience, motion graphic, or interactive game.
I'm also a dog mom to a very dapper fellow named Bo, a graduate of the MFA in Design + Technology at Parsons School of Design, and a medievalist!
Yep, my first masters was in medieval studies at the University of York in the UK. Overall, I'm passionate about helping others with my mad design & tech skills, especially those often marginalized by the existing structure of our society.