Lucy Majette Bonner

Senior UX/UI Designer who brings
creativity and a bit of magic to each human-centered solution.

Tír

Animated graphic novel series following five women as they struggle to survive on an inhospitable planet.

A semifinalist in the 2016 Adobe Design Achievement Awards and featured at the summer 2016 Games for Change.

Compliment

Immersive virtual reality experience of street harassment for the Oculus Rift.

Shown at SXSW and NYC Media Lab, and featured in Motherboard, Mic, and Geek Feminism, and Adobe's Project 1324 #CreativeImpact series.

Utopia

Utopia is an exploration into a dystopian future America through advertisements.

The Metagame Website

Fresh web platform design for Local No. 12's The Metagame – a social card game about everything.

Walk A Mile, Inc.

A satirical tour agency that packages empathy into a consumable product.

Fetch

A mobile-friendly web app to find dog-friendly places nearby.

Architecture in Motion

A short music motion piece I created to Spring 2008 by Architecture in Helsinki.

Bosplains

Bo explains the intricacies and absurdities of human society to other dogs.

Druid

A playful experience of the magics and planes of celtic druidry.

X-Ring

An archery-inspired breakout-style game incorporating target, clout, and field archery.

Katy Prairie Bees + Ducks

Local fauna illustrations for Conservancy fundraising.

A bit about me

Hey! I'm an senior ux/ui designer who chooses the tools best suited for each situation and need, be that a web platform, app, children's book, virtual reality experience, motion graphic, or interactive game.

I'm also a dog mom to a very dapper fellow named Bo, a graduate of the MFA in Design + Technology at Parsons School of Design, and a medievalist!

Yep, my first masters was in medieval studies at the University of York in the UK. Overall, I'm passionate about helping others with my mad design & tech skills, especially those often marginalized by the existing structure of our society.